sorry for the sc, itch having some issues it seems like, was trying to submit this for a while already :
sorry not the third room - the sixth
Edited:
In the 9th room you have buttons that you can touch to turn lasers off. But there is no feedback when they will be back on again. So I was standing on the button for a while and learned that lasers are not going back if I am standing, but when I starting to move they actually already had a countdown and they went on very fast and I didn't have time to react. I think some information on when they will go back would be really helpful in these situations. One small nitpick on the button itself - I learned that this is the button because I saw the lasers turned off, but it doesn't really move down when pressed - I would recommend to add some feedback here as well :)
Again, the game is great, it perfectly aligns with the task, and the sense of progression is 5/5 as well, both mechanics nicely working together... Well done!!!
1. Yep. Originally I was going for more of a metroidvania. The early fall made more sense with the original design. You're right, though. With more of a puzzle platformer where I'm using pretty much max jump height, might not make as much sense. Will think on it.
2. Noted. Maybe have adjusted too much in the players favor. Make it harder; got it! (jk)
3. I didn't hit the dang loop button!? Sigh. That one's on me. Already fixed.
4. Skill issue bro. Nah, jk. It is off sync intentionally. There's a particular "ability" I was wanting to teach that is used in future levels. Too much though. Can adjust.
5. I'll make you a deal. If I make it to future rounds, I'll add the leaderboard. Just for you. Something like a fewest deaths run and a lowest time run.
Hopefully in a good way? I tried to make it progress enough to get the overall idea across, but still provide a little challenge as you get farther. Appreciate the feedback, James. Cheers!
Yes in a good way! Making the progression fit everyone's skill level is impossible (as a fellow game dev). I had a good time timing the lasers and making it to the level 7 before I RQ'd. Will attempt again after work today :)
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sorry for the sc, itch having some issues it seems like, was trying to submit this for a while already :
sorry not the third room - the sixth
Edited:
In the 9th room you have buttons that you can touch to turn lasers off. But there is no feedback when they will be back on again. So I was standing on the button for a while and learned that lasers are not going back if I am standing, but when I starting to move they actually already had a countdown and they went on very fast and I didn't have time to react. I think some information on when they will go back would be really helpful in these situations. One small nitpick on the button itself - I learned that this is the button because I saw the lasers turned off, but it doesn't really move down when pressed - I would recommend to add some feedback here as well :)
Again, the game is great, it perfectly aligns with the task, and the sense of progression is 5/5 as well, both mechanics nicely working together... Well done!!!
That's some amazing feedback. Thanks!
1. Yep. Originally I was going for more of a metroidvania. The early fall made more sense with the original design. You're right, though. With more of a puzzle platformer where I'm using pretty much max jump height, might not make as much sense. Will think on it.
2. Noted. Maybe have adjusted too much in the players favor. Make it harder; got it! (jk)
3. I didn't hit the dang loop button!? Sigh. That one's on me. Already fixed.
4. Skill issue bro. Nah, jk. It is off sync intentionally. There's a particular "ability" I was wanting to teach that is used in future levels. Too much though. Can adjust.
5. I'll make you a deal. If I make it to future rounds, I'll add the leaderboard. Just for you. Something like a fewest deaths run and a lowest time run.
Cheers, evengy! Love such detailed feedback.
no problem my friend :) I am sure you'll make it though, it is very clear submission doesn't need explanation :)
I forgot one more thing - you can add instant respawn (up to you), I think it will be really cool and will fit with the dynamics of the game :)
These lasers are so frustrating! It really tests your patience lol
Hopefully in a good way? I tried to make it progress enough to get the overall idea across, but still provide a little challenge as you get farther. Appreciate the feedback, James. Cheers!
Yes in a good way! Making the progression fit everyone's skill level is impossible (as a fellow game dev). I had a good time timing the lasers and making it to the level 7 before I RQ'd. Will attempt again after work today :)